AI Insights · Timothy · January 2023
Performance of Top 5 Disney Games Applications on Unified Platform in Chile for Q4 2022
Discover the performance trends of the leading Disney games in Chile during Q4 2022, including weekly downloads, revenue, and active user insights.
Throughout the fourth quarter of 2022, the top 5 Disney games on a unified platform in Chile exhibited varied performance metrics. Here’s a closer look at their trends in weekly downloads, revenue, and active users.
Marvel Contest of Champions from Kabam Games, Inc. saw significant fluctuations in weekly revenue, peaking at approximately $21.4K in the week of December 19. Weekly downloads remained relatively stable, with a slight increase to 1.04K in the final week of December. Active users experienced a gradual decline, starting at 6.75K at the end of September and ending the quarter at 5.8K.
MARVEL SNAP, published by Nuverse, had a notable launch in mid-October. Weekly revenue peaked at around $7.9K in early December, while downloads saw a significant initial surge, reaching 23.6K in the second week post-launch before stabilizing in the range of 3K to 4.5K towards the end of the quarter. Active users showed a strong initial increase, peaking at 27.3K in late October, and maintained a stable range around 23K to 23.5K in December.
Star Wars™: Galaxy of Heroes by Electronic Arts experienced a steady increase in weekly revenue, reaching approximately $4.3K in the last week of November. Downloads were relatively low but stable, with a slight uptick to 638 in the final week of December. Active users peaked at 27.6K in early October and remained strong throughout the quarter, finishing at 26.4K.
MARVEL Future Fight from Netmarble Corporation showed a notable peak in weekly revenue of about $4.9K in late November. Weekly downloads saw a significant drop after mid-October, stabilizing around 300 downloads per week by December. Active users showed fluctuations but remained above 15K throughout the quarter, ending at 15.4K in the last week of December.
Disney Emoji Blitz Game, published by Jam City, Inc., maintained a steady revenue stream, peaking at $3K in late November. Downloads showed a decline after a peak of 3.3K in late September, with a moderate increase to 513 in the final week of December. Active users decreased from 11.8K in late September to around 6.8K by the end of December.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower's website.